Character Animation: 2D Skills for Better 3D, Second Edition by Steve Roberts

By Steve Roberts

Increase your personality animation with a mastery of conventional rules and strategies together with weight and stability, timing, walks, birds, fish, snakes, 4 legged animals, performing and lip-synch. conventional animation talents and strategies are provided in either second and 3D area. The better half CD good points demonstration animations and workouts carried out in all the significant animation applications together with 3ds Max, LightWave, Maya, and XSI Softimage. * Readers will in attaining greater 3D animation with a realistic realizing of foundational animation talents * thought is balanced with functional routines in drawn and 3D animation. * better half CD-ROM contains brief demonstration videos, 3D workouts, and 20 rigged versions for perform.

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Additional info for Character Animation: 2D Skills for Better 3D, Second Edition

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This could be repeated a couple of times. The apex of the bounce will become lower each time. Each bounce will become increasingly closer together, whilst the curve of the bounce remains quite sharp. animating this sequence You start with a still picture of the ball being held. When the ball is dropped the time elapsed between each drawing rapidly increases until you reach optimum speed at which point the drawings will be an equal distance apart. This means that each subsequent ball will be further and further apart on the drawings.

Pick up all the drawings you’ve animated with the first number at the bottom and the last at the top. Hold them up with the right hand and flip with the left. Finally shoot the sequence with the line tester to see accurately how the animation moves. Each drawing should be shot for two frames each. If you haven’t worked out how to use a line tester yet, never fear! avi in animations001, chapter001 of the CD-ROM). how to use a line tester to help your animation In the last exercise we looked at the timing for a ball bouncing across the screen.

21. 19. 21. There is no drawing at the position X. 13. 11. 17. Make sure the ball follows the arc through the sequence. When you have completed all the drawings have a go at flipping them. Pick up all the drawings you’ve animated with the first number at the bottom and the last at the top. Hold them up with the right hand and flip with the left. Finally shoot the sequence with the line tester to see accurately how the animation moves. Each drawing should be shot for two frames each. If you haven’t worked out how to use a line tester yet, never fear!

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